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The Realistic Texture Reconstruction on Display

机译:展示现实纹理重建

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Image texture is defined as a function of the spatial variation in pixel intensities and has been a subject of intense study by many researchers. In the conventional methods of enhancing texture reproduction, only the lightness component is usually considered and different characteristics classified by texture category are not considered. In this study, we investigate the emotional adjectives related with visual tactility and texture. They are classified into three categories which can typically stand for Rough, Glossy and Soft texture. For visual tactility, texture is reproduced by both lightness enhancement based on lightness information and on the colour enhancement based on colour properties in each texture category. The purpose of this study is to investigate the relationship between visual tactility and colour property. Following this relationship, we propose a realistic texture reproduction method for different texture types.
机译:图像纹理被定义为像素强度的空间变化的函数,并且是许多研究人员的激烈研究的主题。在增强纹理再现的传统方法中,通常仅考虑亮度分量,并且不考虑由纹理类别分类的不同特征。在这项研究中,我们调查与视觉触觉和质地相关的情绪形容词。它们分为三类,通常可以用于粗糙,光泽和柔软的质地。对于视觉触觉,基于亮度信息和基于每个纹理类别中的颜色特性的颜色增强,通过亮度增强来再现纹理。本研究的目的是研究视觉触觉和颜色特性之间的关系。在这种关系之后,我们提出了一种用于不同纹理类型的现实纹理再现方法。

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