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The Realistic Texture Reconstruction on Display

机译:展出的逼真的纹理重建

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摘要

Image texture is defined as a function of the spatial variation in pixel intensities and has been a subject of intense study by many researchers. In the conventional methods of enhancing texture reproduction, only the lightness component is usually considered and different characteristics classified by texture category are not considered.rnIn this study, we investigate the emotional adjectives related with visual tactility and texture. They are classified into three categories which can typically stand for Rough, Glossy and Soft texture. For visual tactility, texture is reproduced by both lightness enhancement based on lightness information and on the colour enhancement based on colour properties in each texture category.rnThe purpose of this study is to investigate the relationship between visual tactility and colour property. Following this relationship, we propose a realistic texture reproduction method for different texture types.
机译:图像纹理被定义为像素强度的空间变化的函数,并且已经被许多研究者广泛研究。在传统的增强纹理再现的方法中,通常只考虑亮度分量,而没有考虑按纹理类别分类的不同特征。在这项研究中,我们研究了与视觉触觉和纹理有关的情感形容词。它们分为三类,通常代表粗糙,有光泽和柔软质地。对于视觉触觉,纹理是通过基于亮度信息的亮度增强和基于每种纹理类别中颜色属性的颜色增强来再现的。本研究的目的是研究视觉触觉与颜色属性之间的关系。根据这种关系,我们提出了一种针对不同纹理类型的逼真的纹理再现方法。

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