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What if You Created Your Own Digital Adventurers' Park?

机译:如果您创建了自己的数字冒险者的公园怎么办?

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摘要

In the ambit of a summer school, we have proposed to a group of nearly 40 students between 10 and 15 years old to create a digital adventures' park with Squeak. None of them knew the software nor had previous programming knowledge, and many had little over the basic competences for the use of a computer, though they showed a special interest in computers. In this text we intend to approach some of the attitudes demonstrated by the students in the face of the challenge proposed at the course and their imaginary's transposition to Squeak's environment, in an ecologic perspective of the media. We will pay special attention to creativity's emergency which seems to us anchor the development of object-oriented programming competences in inexperienced programmers. In addition we will also refer to the self-learning and collaborative learning aspects resulting from the interaction between "creators" and "programmers", in light of their importance in learning environments without a teacher.
机译:在暑期学校的亚洲学校,我们已经向一群近40名学生的学生组成了10至15岁,以创造一个吱吱作响的数字冒险的公园。他们都不知道软件,也没有以前的编程知识,并且许多人对使用计算机的基本能力很少,尽管他们对计算机表现出特别兴趣。在本文中,我们打算在媒体的生态观点,接受学生们面对课程提出的挑战和他们想象中的环境的挑战,从而接受一些态度。我们将特别关注创造力的紧急情况,似乎在我们锚定于未经经验的程序员的面向对象的编程能力的发展。此外,我们还将参考自我学习和协作学习方面,这是由于“创作者”和“程序员”之间的互动,鉴于他们在没有老师的学习环境中的重要性。

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