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Dynamics Modeling of an Encountered Haptic Interface for Ball Catching and Impact Tasks Simulation

机译:用于球捕捉和影响任务仿真的遇到触觉界面的动力学建模

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This paper deals with a model-based control strategy implemented on an encountered haptic interface developed for the simulation of ball catching tasks. A dynamical model of a reference device has been developed and validated by experimental results. This model was applied to increase the control performance and to simulate realistic impacts. The control strategy to generate the haptic interface trajectories consistent with the simulation of ballistic motion of virtual objects has been defined. At the impact instant the perceptively correct kinetic energy is transferred from the device end-effector to the user hand adopting a velocity scaling rule. Experimental results confirm control accuracy in fast dynamics trajectory tracking.
机译:本文涉及基于模型的控制策略,在遇到的触觉界面上实现,该界面为模拟了球捕捉任务。通过实验结果开发和验证了参考装置的动态模型。应用该模型以增加控制性能并模拟现实影响。已经定义了生成与模拟虚拟对象的弹道运动模拟一致的触觉接口轨迹的控制策略。在冲击瞬间,灵活地正确的动能从设备端部执行器转移到采用速度缩放规则的用户手。实验结果证实了快速动态轨迹跟踪中的控制精度。

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