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Designing Storytelling Games That Encourage Narrative Play

机译:设计鼓励叙事游戏的讲故事游戏

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Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at the expense of competitive narrative play; they tend to be storytelling games rather than storytelling games. This paper explores issues related to the design of storytelling games that are won through narrative play and proposes a number of design rules for this. These design rules not only help in the design of storytelling games with a stronger element of narrative play, they also have implications for the design of computational storytelling systems.
机译:讲故事的游戏是游戏过程中的竞争讲故事的形式。然而,大多数现有的讲故事游戏强调竞争游戏和获胜,以竞争性叙事戏剧为代价;他们倾向于是讲故事的游戏而不是讲故事。本文探讨了与讲述叙述播放的故事游戏设计有关的问题,并为此提出了许多设计规则。这些设计规则不仅有助于讲故事的叙事游戏设计,它们也对计算讲故事系统的设计产生了影响。

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