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Improvisation and Performance as Models for Interacting with Stories

机译:作为与故事互动的模型的即兴创作与表现

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One common metaphor for Interactive Storytelling has been the notion of Interactive Dramas, in which players assume the first-person role of the main character in a digitally mediated narrative. In this paper we explore the model of improvisation as a means of understanding the relationship between the author/designer and the reader/player of such narratives. This model allows for a new formulation of the notion of agency, by shifting the concept of the reader from a player-centric model to a performer-centric model. We also show how we can conceive of interactions between performers and authors as being governed by the same rules that are in play between multiple performers in a piece of improvisational theatre. We connect this idea to a phenomenological theory of human computer interaction and cognition which foregrounds the role of communication and commitment between interactors.
机译:一个常见的叙事讲故事的普通隐喻一直是互动戏剧的概念,其中玩家在数字介导的叙事中担任主角的第一人称角色。在本文中,我们探讨了即兴创作的模型,作为理解作者/设计师与此类叙述的读者/玩家之间的关系。该模型允许通过将读者的概念从以球员为中心的模型转移到表演者为中心的模型来实现代理商的概念。我们还展示我们如何设想表演者和作者之间的互动,因为在一块即兴剧院中的多个表演者之间的相同规则管理。我们将这个想法与人类计算机互动和认知的现象学理论联系起来,前景沟通和互动者之间的承诺的作用。

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