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SPLITTING THE SCENE GRAPH Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality

机译:使用空间关系图来拆分场景图,而不是增强现实中的场景图

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Scene graphs have been a core element of 3D graphics since the publication of Inventor. However, in Virtual and Augmented Reality applications, 3D graphics are often interleaved with and controlled by real-world data provided by pose trackers, cameras and other kinds of sensors. In such a setup, the generalized concept of a Spatial Relationship Graph (SRG) might be better suited as an underlying data structure to describe the application and its components. In this paper, we will give an overview of the SRG concept, describe its difference to a scene graph and provide an example AR application built upon an SRG-based tracking library.
机译:自发明家的出版以来,场景图是3D图形的核心元素。然而,在虚拟和增强现实应用中,3D图形通常由由姿势跟踪器,摄像机和其他类型的传感器提供的现实世界数据进行交织和控制。在这样的设置中,空间关系图(SRG)的广义概念可能更适合作为描述应用程序及其组件的底层数据结构。在本文中,我们将概述SRG概念,描述其与场景图之间的差异,并提供基于SRG的跟踪库构建的示例AR应用程序。

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