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MULTISCALE HUMAN VISION SIMULATION FOR IMAGE SEGMENTATION

机译:用于图像分割的多尺度人体视觉模拟

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In this paper we present a new approach inorder to develop a robust segmentation algorithm taking into account perceptual features of the Human Visual System (HVS). Many segmentation methods show some weaknesses to deal with irrelevant or irregular textured regions. Through a watershed transform, we propose to extend the well-known segmentation algorithm JSEG. weighting the J criterion with the distance between the colour of the processed pixel and the mean perceived colour at a selected scale. This is defined by the colour information perceived by the HVS when the distance from the observer to the image grows up. We combine J criterion and colour gradient and show how to improve this by removing the irrelevant detection of chaotic texture patterns. These patterns appear mainly on natural scene, in objects like grass or hairs, and on noised regions which produce unwanted texture breaks.
机译:在本文中,我们介绍了一种新方法,以考虑人类视觉系统(HVS)的感知特征来开发强大的分割算法。许多分割方法表明了处理无关或不规则纹理地区的一些弱点。通过流域变换,我们建议扩展众所周知的分割算法JSEG。将J标准加权处理后像素的颜色与所选规模的平均感知的距离。这由HVS所感知的颜色信息定义,当从观察者到图像到图像的距离变化时。我们将J标准和颜色梯度组合,并展示如何通过去除混沌纹理模式的无关检测来改进这一点。这些模式主要出现在自然场景上,在草或毛像等物体中,以及产生不必要的纹理突破的声音区域。

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