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Continuity Editing for 3D Animation

机译:3D动画的连续性编辑

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We describe an optimization-based approach for automatically creating well-edited movies from a 3D animation. While previous work has mostly focused on the problem of placing cameras to produce nice-looking views of the action, the problem of cutting and pasting shots from all available cameras has never been addressed extensively. In this paper, we review the main causes of editing errors in literature and propose an editing model relying on a minimization of such errors. We make a plausible semi-Markov assumption, resulting in a dynamic programming solution which is computationally efficient. We also show that our method can generate movies with different editing rhythms and validate the results through a user study. Combined with state-of-the-art cinematography, our approach therefore promises to significantly extend the expressiveness and naturalness of virtual movie-making.
机译:我们描述了一种基于优化的方法,用于从3D动画自动创建良好编辑的电影。虽然以前的工作主要集中在放置相机的问题,但在产生动作的漂亮观点的问题上,但从所有可用的摄像机中切割和粘贴射击的问题从未得到广泛的解决。在本文中,我们审查了文献中编辑错误的主要原因,并提出了一种依赖于这些错误的最小化的编辑模型。我们制作了合理的半马尔可夫假设,导致动态编程解决方案,该解决方案是计算效率的。我们还表明,我们的方法可以通过用户学习生成具有不同编辑节奏的电影并验证结果。结合最先进的电影摄影,因此我们的方法承诺显着扩大虚拟电影制作的表现力和自然性。

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