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Acceptance of Mobile Technology in Hedonic Scenarios

机译:惠泽情景中的移动技术接受

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This paper presents a novel acceptance model for scenarios in which people make use of mobile devices for leisure purposes. The use of mobile devices has such a dominant leisure component that user attitudes towards mobile adoption are strongly determined. Since hedonic aspects play a key role in mobile adoption, they are introduced through the constructs in the proposed Technology Acceptance Model (TAM). To validate the TAM, 79 teenagers took part in an outdoor event that aimed to foster creativity through the use of a mobile phone. Different features of the mobile phone were used by the teenagers to conduct interviews, communicate with peers, and orient themselves using the GPS, among other applications. The proposed TAM yielded successful results since a Principal Components Analysis (PCA) revealed that the constructs Perceived Usefulness, Perceived Ease of Use and Perceived Enjoyment determined Behavioural Intention, exhibiting a high variance of 60.2%. In addition, the explanatory power of the model reached R~2=61%, which is considered strong.
机译:本文提出了一种新颖的验收模型,用于人们利用移动设备休闲用途。移动设备的使用具有如此优势休闲组成部分,以强烈确定用户对移动采用的态度。由于诸着百建别方面在移动采用中发挥着关键作用,因此通过建议的技术验收模型(TAM)中的构造介绍了它们。为了验证TAM,79名青少年参加了一个户外活动,旨在通过使用手机培养创造力。青少年使用移动电话的不同特征来进行面试,与同行沟通,并在其他应用中使用GPS来定位。拟议的TAM产生了成功的结果,因为主要成分分析(PCA)揭示了构建体感知的有用性,感知使用和感知享受的享受,所以确定的行为意图,表现出60.2%的高方差。此外,模型的解释性达到了R〜2 = 61%,被认为是强大的。

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