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Service-Please: an interactive healthy eating serious game application for tablet computer

机译:服务 - 请:平板电脑的互动健康饮食严重游戏应用程序

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While everyone knows that we should eat healthily, translating such information into practice is a major challenge for many of us when it comes to eating well. So despite a huge increase in awareness of the implications of food-choices, obesity levels in the UK continue to increase. In this paper, we present a novel application designed to deliver psychological 'Approach Avoidance' training in a serious games format. Developed for tablet computers, gameplay requires players to repeatedly push unhealthy food icons away, and pull healthy food icons towards themselves. The hypothesis for the overall project is that repeated push away gestures will produce an implicit avoidance bias towards unhealthy foods, reducing players' tendency to consume them. Previous research using a joystick controlled PC training regime has shown success with alcohol choices, however the current project offers the potential for a pervasive game based intervention using a tablet and gestures making such training more readily accessible.
机译:虽然每个人都知道我们应该健康地吃,但在熟食良好时,将这些信息转化为实践是我们许多人的重大挑战。因此,尽管对食品选择的影响巨大增加,但英国的肥胖水平继续增加。在本文中,我们展示了一种新的应用程序,旨在以严重的比赛格式提供心理学“方法避免”培训。为平板电脑开发,游戏玩法需要玩家反复推动不健康的食物图标,并将健康的食物图标带向自己。整个项目的假设是重复推开手势将产生隐含的避免偏向不健康的食物,减少球员的消费倾向。以前使用操纵杆控制的PC培训制度的研究表明,使用酒精选择取得了成功,但目前的项目提供了使用平板电脑和手势的基于普查游戏的潜力,使得这种训练更容易获得。

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