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VARIOUS MEDIA IN THE DESIGN PROCESS AND METHODOLOGY The Balanced Employment of Different Design Media Within the Design Process

机译:各种媒体在设计过程和方法中的不同设计媒体的平衡就业在设计过程中

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The paper describes the mergence of traditional architectural design processes with approaches that rely on digital media and software for the creation of architectural space. The depicted projects are part of a "work in progress" process, with a recent studio that is set up to apply the so far accumulated experiences. Within the projects, the focus is on those design phases where the applied media and methodology is changed and where the back and forth between different media and the depth of their implementation is perceptible in, and/or has a significant influence on the design itself. Through a line of successive experiments, the paper explains the development of a possible method that utilizes a variety of today's accessible tools in architecture, making use of phenomena that appear when changing from one tool to another. Goal is to avoid limitations that are existent by the solely employment of one media or method, and to understand the fusion between different media as an inspiring momentum to develop the design further. The paper draws a line from an initially experienced and analyzed design method over several projects in practice and academia to conclude with a possible design method that could be established successfully in both fields of architectural teaching and practice. Initial experiences had been drawn from professional practice, in which the digital realm was limited to a support device of the design process. The first project that is described in the paper, explored the employment of digital media as a possible tool to drive the design process in a broader sense. The studio setting was organized as a laboratory for the exploration of the change of applied media. Focus was on the influence on the design progress. The design method required of the studios participants was not exclusively based on an architectural program, but on an initial, very conceptual process with an artistic approach, based on personal experiences of each participant. This was meant to detach the students entirely from architectural processes and mindsets they had picked up so far. Parallel to that kind of an intellectual process, studio participants learned to handle Maya as the 3D modeling software of their choice. Both the technical knowledge and the artistic projects were merged in a second project phase, in which participants had to further develop their work by applying a very effective mix of various design tools. Using digital media as a parametric design generator, subsequent projects were developed. The task for the designers here were to decide what kind of algorithm could be applied to which process and when it was to be stopped for the best result. Applying such an automatism successfully to the design process, the employment of traditional media and methodology remained, to adapt the digital driven schemes to the required design task. The diverse design experiments demonstrate important aspects when merging complex design and animation software with traditional design processes. To achieve good architectural design results, all examined projects showed that traditional design methods with its physical models are hardly replaceable to its full extent by other media, but digital media are able to strengthen design processes and invite designers to explore new means of design work.
机译:本文介绍了传统的建筑设计过程中与依赖于数字媒体和软件创建的建筑空间的方式合并。所描述的项目是一个“正在进行的工作”过程的一部分,即建立以应用迄今积累的经验,最近的工作室。该项目中,重点是那些设计阶段,其中应用的媒体和方法发生变化,其中,不同的媒体及其实施的深度之间来回被察觉的,和/或对设计本身就是一个显著的影响。通过线连续实验,文中解释说,利用各种当今架构访问工具,利用从一个工具到另一个变化时出现的现象的可能方法的发展。目标是避免通过单独雇佣一个媒体或方法都存在局限性,并了解不同媒体之间的融合是一个鼓舞人心的势头进一步开发设计。本文从最初经历和分析设计方法在实践中和学术界的几个项目绘制一个符合,可以在建筑教学和实践两个领域成功地建立了一个可能的设计方法得出结论。初步经验已经从专业实践,在数字领域仅限于设计过程的支撑装置汲取。即在论文中描述的第一个项目,探讨了数字媒体的就业作为一个可能的工具来驱动设计过程中更广泛的意义。该工作室的设置被组织为应用的媒体变化的探索实验室。重点是对设计进度的影响。工作室参与者所需要的设计方法不完全是基于对建筑方案,但具有艺术方法的初始,非常概念性的过程中,根据每个参与者的个人经验。这是为了从建筑过程和思维方式,到目前为止,他们已经拿起完全分离的学生。平行于那种知识分子的过程中,工作室参与者学会了处理玛雅作为自己选择的3D建模软件。无论是技术知识和艺术项目的二期工程,其参与者必须进一步开发应用的各种设计工具的一种非常有效的组合他们的工作进行了合并。使用数字媒体的参数化设计生成,后续项目的开发工作。这里设计师的任务是决定什么样的算法可以应用到过程,当它被停止了最好的结果。成功地应用这种全自动的设计过程中,传统媒体和方法论的就业情况仍给数字驱动方案适应所需要的设计任务。合并复杂的设计和动画软件与传统的设计流程时,不同的设计实验证明的重要方面。为了达到良好的建筑设计成果,所有检测项目还表明,传统的设计方法,其物理模型是很难更换它的最大范围内被其他媒体,但数字媒体能够加强设计过程,并邀请设计师探索设计工作的新途径。

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