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Utilizing Multi-Agent Simulation to Explore Cities

机译:利用多种子体模拟来探索城市

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Cities are complex systems, with many dynamically changing parameters and large numbers of discrete actors. The heterogeneous nature of cities, make it difficult to generalize localized problems from that of city-wide problems. Computer modeling is becoming an increasingly important tool when examining how cities operate. Agent-based models allow for testing of different hypotheses and theories for urban change, thus leading to a greater understanding of how cities work. This paper propose a multi-agents systems/simulation model based on integration among parallel processing, coupling with vector GIS, temporal logic analysis, multi-objective evolution optimization and the integration with the rule engine. The efficiency of our approach is shown through some experimental results, which highlights how different theories can be incorporated into one model and demonstrates how the well-known principle that local action can give rise to global pattern but also how such pattern emerges as the consequence of positive feedback and learned behavior.
机译:城市是复杂的系统,具有许多动态变化的参数和大量的离散运动员。城市的异构性质,使得难以从城市的问题中概括本地化问题。计算机建模正在考虑城市如何运作时成为越来越重要的工具。基于代理的模型允许对城市变革的不同假设和理论进行测试,从而提高城市如何工作的理解。本文提出了一种基于并行处理的集成的多种子代理系统/仿真模型,与载体GIS,时间逻辑分析,多目标演化优化和与规则引擎的集成相耦合。我们的方法的效率是通过一些实验结果显示的,这突出了不同的理论如何纳入一个模型,并展示了本地行动可以产生全球模式的众所周知的原则,也是如何出现这种模式的结果积极反馈和学习行为。

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