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A Congestion Control Method Jointly Utilizing Delay and Marking/Loss Feedback

机译:一种拥塞控制方法,共同利用延迟和标记/损耗反馈

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Depending upon the type of feedback that is utilized, network congestion control schemes can be classified into two categories: marking/loss based (e.g., TCP Reno) or delay based (e.g., TCP Vegas). Delay-based schemes have garnered much attention due to their higher network throughput than loss-based methods. Delay provides a much finer-grained measure of congestion than packet loss or packet marking feedback. However, when there are multiple bottleneck links or inadequate buffer sizes in the path between a source and destination, delay information alone is insufficient for revealing the incipient network congestion. In this paper, we consider the design of a congestion control scheme that transcends the two normal categories and instead jointly exploits both delay and marking/loss feedback. In particular, we introduce the concept of normalized queuing delay, and demonstrate how a controller based on joint feedback provides high throughput even under highly dynamic network conditions as evidenced by ns2 simulations.
机译:根据所使用的反馈类型,网络拥塞控制方案可以分为两类:基于标记/损失(例如,TCP Reno)或基于延迟(例如,TCP VEGAS)。由于其较高的网络吞吐量而不是基于损失的方法,基于延迟的方案非常关注。延迟提供比数据包丢失或分组标记反馈的更精细的拥塞度量。然而,当源和目的地之间的路径中有多个瓶颈链路或缓冲区尺寸不足时,单独的延迟信息不足以揭示初期网络拥塞。在本文中,我们考虑了超越两个正常类别的拥塞控制方案的设计,而是共同利用延迟和标记/损耗反馈。特别地,我们介绍了归一化排队延迟的概念,并演示了即使在高度动态的网络条件下,也可以如何提供高吞吐量,这是由NS2模拟所证明的。

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