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Space-time Isosurface Evolution for Temporally Coherent 3D Reconstruction

机译:时空相干三维重建时空异位表面演变

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We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a single time instant. An optimal fit of our model to multiple video sequences is defined as the minimum of an energy functional. This functional is given by an integral over the entire hypersurface, which is designed to optimize photo-consistency. A PDE-based evolution derived from the Euler-Lagrange equation maximizes consistency with all of the given video data simultaneously. The result is a 3D model of the scene which varies smoothly over time. The geometry reconstructed by this scheme is significantly better than results obtained by space-carving approaches that do not enforce temporal coherence.
机译:我们将时间变化场景的动态几何图形模拟为时空中的3D IsoSurface。具有恒定飞程的异位表面的交叉点在单个时刻产生几何形状。我们的模型对多个视频序列的最佳拟合定义为能量功能的最小值。该功能由整个超周面上的一体,旨在优化照片稠度。从Euler-Lagrange方程导出的基于PDE的演进使得同时与所有给定的视频数据的一致性最大化。结果是场景的3D模型,随着时间的推移顺利变化。该方案重建的几何形状明显优于通过不执行时间相干性的空间雕刻方法获得的结果。

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