首页> 外文会议>IFIP World Computer Congress >Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style
【24h】

Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style

机译:通过学习对手的演奏风格来提高游戏中的人工智能

获取原文

摘要

As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artificial Intelligence (AI) is perceived as more and more important by game players. In particular, what players have to face nowadays in terms of AI is not far from what was available at the beginning of the video games era. Even nowadays, the AI of almost all games is based on a finite set of actions/reactions whose sequence can be easily predicted by expert players. As a result, the game soon becomes too obvious to still be fun. Instead, machine learning techniques could be employed to classify a player's behavior and consequently adapt the game's AI; the competition against the AI would become more stimulant and the fun of the game would last longer. To this aim, we consider a game where both the player and the AI have a limited information about the current game state and where it is part of the game to guess the information hidden by the opponent. We demonstrate how machine learning techniques could be easily implemented in this context to improve the AI by making it adaptive with respect to the strategy of a specific player.
机译:随着虚拟环境的图形近乎逼真,对满足人工智能(AI)的需求被游戏玩家视为越来越重要的。特别是,在AI方面,现在必须面对的球员不远处从视频游戏时代开始时获得的东西。即使如今,几乎所有游戏的AI也基于有限一组动作/反应,其序列可以通过专家玩家容易地预测。结果,游戏很快就会变得太明显,仍然很有趣。相反,可以采用机器学习技术来分类玩家的行为,从而调整游戏的AI;反对AI的竞争将变得更加兴奋,游戏的乐趣将持续更长时间。为此目的,我们考虑一个游戏,玩家和AI都有有关当前游戏状态的有限信息,以及它是游戏的一部分,以猜测对手隐藏的信息。我们展示了如何在这种情况下容易地实现机器学习技术,以通过对特定播放器的策略进行自适应来改善AI。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号