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Real-Time Continuous Collision Detection Based on Swept Volume and Depth Texture

机译:基于扫描体积和深度纹理的实时连续碰撞检测

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We present a novel algorithm to perform continuous collision detection in distributed virtual environment. Our algorithm consists of four stages: (1) generating depth texture of model; (2) computing depth texture of swept volume by model depth texture; (3) mapping depth image of swept volume on a face of bounding box; (4) Comparing depth of swept volume with depth of another object to detect collisions. We have implemented the algorithm and the results show that our algorithm is able to perform fast and accurate continuous collision detection and have fixed executing time to suit for real-time applications.
机译:我们提出了一种新颖算法在分布式虚拟环境中执行持续碰撞检测。我们的算法由四个阶段组成:(1)模型的深度纹理; (2)通过模型深度纹理计算扫描量的深度纹理; (3)在边界盒面上映射扫掠体积的深度图像; (4)将扫洞深度与另一个物体的深度进行比较以检测碰撞。我们已经实现了该算法,结果表明,我们的算法能够快速准确的连续碰撞检测,并具有固定的执行时间来适合实时应用。

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