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Exploring Melodic Variance in Rhythmic Haptic Stimulus Design

机译:节奏触觉刺激设计中的旋律差异

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Haptic icons are brief, meaningful tactile or force stimuli designed to support the communication of information through the often-underutilized haptic modality. Challenges to producing large, reusable sets of haptic icons include technological constraints and the need for broadly-applicable and validated design heuristics to guide the process. The largest set of haptic stimuli to date was produced through systematic use of heuristics for monotone rhythms. We hypothesized that further extending signal expressivity would continue to enhance icon learnability. Here, we introduce melody into the design of rhythmic stimuli as a means of increasing expressiveness while retaining the principle of systematic design, as guided by music theory. Haptic melodies are evaluated for their perceptual distinctiveness; experimental results from grouping tasks indicate that rhythm dominates user categorization of melodies, with frequency and amplitude potentially left available as new dimensions for the designer to control within-group variation.
机译:触觉图标是简短的,有意义的触觉或力量刺激,旨在通过经常未充分利用的触觉方式支持信息的通信。生产大型可重复使用的触觉图标的挑战包括技术限制以及对广泛适用和验证的设计启发式的需要指导过程。通过系统使用对单调节奏的启发式制定迄今为止最大的触觉刺激。我们假设进一步扩展的信号表征将继续增强图标可读性。在这里,我们将旋律引入有节奏刺激的设计,作为提高效力的手段,同时保留了系统设计的原理,如音乐理论为指导。评估触觉旋律以令他们感知的独特性;分组任务的实验结果表明节奏占据了旋律的用户分类,频率和幅度可能留下为设计者控制组内变化的新尺寸。

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