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A Scenario of Tolerating Interaction Faults Between Otherwise Correct Systems

机译:在其他正确系统之间容忍交互故障的情况

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More and more, monolithic systems are giving place to systems built from interconnected systems, designed by independent parties. These systems employ communication standards to interact. Sometimes, one of the systems does not implement the standard correctly, or implements it only partially. This may occur, for example, if the specification of the standard was misinterpreted, or if there was insufficient debugging or testing. In those situations, interaction faults may occur when the systems try to communicate. In this paper, a new scenario for tolerating interaction faults is presented. We also address the problem of designing a system capable of tolerating interaction faults generated by the other system. The scenario and other concepts defined in this paper were discussed with more detail in [3]. The remainder of this paper is organized as follows. In section 2, the system and fault models are defined. In section 3, we describe the general schemes for error detection and correction. Section 4 concludes the paper.
机译:越来越多地,单片系统正在给由独立方设计的互联系统建造的系统。这些系统采用通信标准进行互动。有时,其中一个系统无法正确地实现标准,或仅部分地实现它。例如,如果标准的规范误解,或者如果没有足够的调试或测试,则可能发生这种情况。在这些情况下,系统尝试通信时可能会发生交互故障。在本文中,提出了一种用于容忍交互故障的新场景。我们还解决了设计能够容忍其他系统生成的交互故障的系统的问题。在[3]中更详细地讨论了本文中定义的场景和其他概念。本文的其余部分安排如下。在第2节中,定义了系统和故障模型。在第3节中,我们描述了错误检测和校正的一般方案。第4节结束了这篇论文。

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