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From Gaming Simulation to Case Method-Empirical Study on Business Game Development and Evaluation

机译:从游戏模拟到案例方法 - 商业游戏开发和评估的实证研究

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Both Gaming Simulation and Case Method are traditional and powerful tools to carry out educational courses in a business school. However, there have been few studies to integrate Gaming Simulation and Case Method methodology. This paper presents a new practical approach for this purpose. At Graduate School of Systems Management, Tsukuba University, we have ten years experiences on the business modeling course with BMDL/BMDS (Business Model Description Language/ Business Model Development System) architecture. Base on the experience, in this paper, we have developed a new business game: "Case of Asahi Super Dry". The aim of this game is to explore managers' decision making strategies in a quantitative business operation domain through the successful case of Japanese brewery company. Using the developed model, we tried to evaluate the effectiveness for Case Method on Gaming Simulation. The experimental results have suggested the benefits of the proposed approach.
机译:游戏仿真和案例方法都是传统和强大的工具,在商学院进行教育课程。然而,很少有研究以整合游戏模拟和案例方法方法。本文为此目的提出了一种新的实用方法。在筑波大学系统管理研究生院,我们在BMDL / BMDS(商业模式描述语言/商业模式开发系统)架构上有十年的商业模式课程经验。基于经验,在本文中,我们开发了一个新的商业游戏:“Asahi Super Dry的情况”。这场比赛的目的是通过日本啤酒厂公司的成功案例来探索经理在定量业务运营领域中的战略。使用开发的模型,我们试图评估案例方法对游戏模拟的有效性。实验结果表明了提出的方法的好处。

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