首页> 外文会议>International Conference on Knowledge-Based Intelligent Information and Engineering Systems(KES 2004) pt.1; 20040920-25; Wellington(NZ) >From Gaming Simulation to Case Method-Empirical Study on Business Game Development and Evaluation
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From Gaming Simulation to Case Method-Empirical Study on Business Game Development and Evaluation

机译:从游戏模拟到案例方法-商业游戏开发与评估的实证研究

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摘要

Both Gaming Simulation and Case Method are traditional and powerful tools to carry out educational courses in a business school. However, there have been few studies to integrate Gaming Simulation and Case Method methodology. This paper presents a new practical approach for this purpose. At Graduate School of Systems Management, Tsukuba University, we have ten years experiences on the business modeling course with BMDL/BMDS (Business Model Description Language/ Business Model Development System) architecture. Base on the experience, in this paper, we have developed a new business game: "Case of Asahi Super Dry". The aim of this game is to explore managers' decision making strategies in a quantitative business operation domain through the successful case of Japanese brewery company. Using the developed model, we tried to evaluate the effectiveness for Case Method on Gaming Simulation. The experimental results have suggested the benefits of the proposed approach.
机译:游戏模拟和案例方法都是在商学院中开展教育课程的传统且功能强大的工具。但是,很少有研究将游戏模拟和案例方法相结合。为此,本文提出了一种新的实用方法。在筑波大学系统管理研究生院,我们在使用BMDL / BMDS(业务模型描述语言/业务模型开发系统)体系结构的业务建模课程方面拥有十年的经验。根据经验,在本文中,我们开发了一个新的商业游戏:“ Case of Asahi Super Dry”。该游戏的目的是通过日本啤酒公司的成功案例,在定量业务运营领域中探索管理者的决策策略。使用开发的模型,我们尝试评估案例方法在游戏模拟中的有效性。实验结果表明了该方法的好处。

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