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An Investigation into the Subjective Experience of Icons: A Pilot Study

机译:对图标主观体验的调查:试验研究

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In electronic applications, the graphical user interface ("GUI") contains information on many levels of visualization. The user interacts with the computer by manipulation of graphic elements on the screen, the smallest unit being the icon. This paper describes a pilot test conducted with eight students at the Norwegian University of Science and Technology (NTNU). The hypothesis is that simpler, less visually complicated icons will be understood (thus picked up) first. The more immediately communicative an icon is, the faster the response, hence, the lesser the cognitive load. An unconventional test method was used: students were asked to place user-interface icons from daily computer-use (e.g. "HOME") on a dual-axis matrix, based on their immediate reaction. Through the pilot test, I attempted to discover the relationship between 1) visual interpretation of icons and 2) the speed in which they are understood. Results showed that there is a consistency in how the icons were interpreted visually. The results also demonstrated a relationship between an icon’s design and the order in which it was picked up. Future studies will target these issues more specifically.
机译:在电子应用中,图形用户界面(“GUI”)包含有关许多级别可视化的信息。用户通过操纵屏幕上的图形元素与计算机进行交互,最小的单位是图标。本文介绍了挪威科技大学(NTNU)的八名学生进行的试验试验。假设是更简单,较少的视觉复杂的图标将被理解(如此拾取)首先。越常的互动越紧急,响应越快,而且认知负载较小。使用了一个非常规测试方法:要求学生在双轴矩阵上的每日计算机使用(例如“家”)中将用户界面图标放置在双轴矩阵上。通过试验试验,我试图发现1)视觉解释的图标与2)所理解的速度。结果表明,图标如何在视觉上解释了一致性。结果还展示了图标设计与拾取的顺序之间的关系。未来的研究将更具体地瞄准这些问题。

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