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Studies on Tactics Searching in a Multi-Agent System

机译:多助理系统中策略搜寻的研究

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Gaming is one of the good tools to understand or study complex phenomena through experiences in a virtual world. Now, computer agents are beginning to join gaming as substitutes for human players. To help finding strategies through a gaming, this paper proposes an agent-based model for gaming-simulation. In this model, each agent has its own neural-networks for predicting behavior of other agents, including itself. In addition, each agent has a classifier model for tactical decision-making, and to achieve tactical target, the agent uses neural-networks to get an optimal answer. These agents try to find tactical rules with playing the game that aims at the second place. It is shown that this three-model structure enables us to monitor behavior of agents easily, and it enables us to consider strategies in the world of gaming.
机译:游戏是通过虚拟世界的经验理解或研究复杂现象的好工具之一。现在,计算机代理开始加入游戏作为人类参与者的替代品。为了通过游戏帮助寻找策略,本文提出了一种基于代理的游戏模拟模型。在该模型中,每个代理具有自己的神经网络,用于预测其他代理的行为,包括本身。另外,每个代理都有一个用于战术决策的分类器模型,并实现战术目标,代理使用神经网络来获得最佳答案。这些代理商试图找到与播放瞄准第二名的游戏的战术规则。结果表明,这三种模型结构使我们能够轻松监测代理的行为,使我们能够考虑游戏世界的策略。

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