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Study on near-field scattering characteristic based on ray-tracing

机译:基于射线跟踪的近场散射特性研究

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A new arithmetic is put forward for calculating near-field scattering, which based on ray-tracing. Detailedly, targets is modeled by elementary volume elements, each contains the spectrum scattering coefficients(BRDF). When the distance between the targets and the detector changes, the light source is simulated as a spot source or surface source. In ray tracing, KD-TREE is used and adopted the CUDA multithreading programming arithmetic, which enable to tackle huge quantities of rays in complex geometric environment. The test result proves the practicability of the method.
机译:提出了一种基于射线跟踪的近场散射来提出一种新的算术。详细地,目标是由基本卷元素建模的,每个卷都包含频谱散射系数(BRDF)。当目标和检测器之间的距离发生变化时,光源被模拟为点源或表面源。在光线跟踪中,使用KD树和采用CUDA多线程编程算法,这使得能够在复杂的几何环境中解决大量光线。测试结果证明了该方法的实用性。

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