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Embedding DEVS Methodology in CBD Process for Development of War Game Simulators

机译:嵌入DEVS方法在CBD过程中的战争游戏模拟器

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CBD (Component Based Development) methodology is a cost effective software development paradigm in which encapsulated software modules are assembled via interface to perform required functions. The CBD process directly applicable to general software development projects in conjunction with UML (Unified Modeling Language) based OOD (object-oriented development) methodology. However, special projects, such as war game simulators development, may not directly employ the OOD methodology within the process due to limitation in modeling power for war game components as discrete event systems. This paper presents employment of DEVS (Discrete Event Systems Specification) methodology for development of war game simulators using the CBD process. Embedment of the DEVS methodology is not replacement, but complement of the UML-based OOD methodology. Case study for development of a war game simulator using the DEVS embedded CBD process will be discussed.
机译:CBD(基于组件的开发)方法是一种成本效益的软件开发范例,其中封装的软件模块通过接口组装以执行所需的功能。 CBD过程直接适用于一般软件开发项目与UML(统一建模语言)为基础的OOD(面向对象的开发)方法。然而,由于战争游戏组件的建模电力作为离散事件系统的限制,特殊项目如战争游戏模拟器的开发,如战争游戏模拟器的开发,可能不会直接在过程中采用ood方法。本文介绍了使用CBD进程的战争游戏模拟器开发的DEVS(离散事件系统规范)方法。 DEVS方法的嵌入不替代,而是基于UML的ood方法的补充。将讨论使用DEVS嵌入式CBD进程进行战争游戏模拟器的开发的案例研究。

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