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Embedding DEVS Methodology in CBD Process for Development of War Game Simulators

机译:在CBD流程中嵌入DEVS方法论以开发战争游戏模拟器

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摘要

CBD (Component Based Development) methodology is arncost effective software development paradigm in whichrnencapsulated software modules are assembled via interfacernto perform required functions. The CBD process directlyrnapplicable to general software development projects inrnconjunction with UML (Unified Modeling Language) basedrnOOD (object-oriented development) methodology. However,rnspecial projects, such as war game simulators development,rnmay not directly employ the OOD methodology within thernprocess due to limitation in modeling power for war gamerncomponents as discrete event systems. This paper presentsrnemployment of DEVS (Discrete Event SystemsrnSpecification) methodology for development of war gamernsimulators using the CBD process. Embedment of thernDEVS methodology is not replacement, but complement ofrnthe UML-based OOD methodology. Case study forrndevelopment of a war game simulator using the DEVSrnembedded CBD process will be discussed.
机译:CBD(基于组件的开发)方法是经济高效的软件开发范例,其中封装的软件模块通过接口组装以执行所需的功能。与基于UML(统一建模语言)的面向对象开发(OOD)方法相结合,CBD流程可直接应用于通用软件开发项目。但是,由于战争游戏组件作为离散事件系统的建模能力受到限制,诸如战争游戏模拟器开发之类的特殊项目可能无法在过程中直接采用OOD方法。本文介绍了使用CVS流程开发战争游戏模拟器的DEVS(离散事件系统规范)方法。 DEVS方法的嵌入不是替代,而是基于UML的OOD方法的补充。将讨论使用嵌入式DEA嵌入的CBD流程开发战争游戏模拟器的案例研究。

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