Porting is a critical task in mobile device game development. The high diversity of devices requires correspondingly customized versions of a single game. Managing the variabilities among these customized versions while exploring the latent game commonality cannot be solely addressed with a single technique. This paper contributes to this task by identifying and analyzing porting challenges, and by evaluating and contrasting existing approaches within industrial-strength case studies of J2ME games. Further, we present lessons learned, proposing more effective guidelines for this process, aiming at improving the quality of the resulting applications and porting process productivity.
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