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The 'Etiquette Quotient': An Approach to Believable Social Interaction Behaviors

机译:“礼仪商”:一种可信社交互动行为的方法

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Making avatars react appropriately in social interaction - to take offense when reasonable, to give deference where appropriate, etc. - is a more fundamental need for believability and cost-effectiveness than is accuracy in appearance, especially for applications where complex and realistic interactions with intelligent agents are important - such as cross-cultural training for military personnel. We are using a rich, universal theory of human-human "politeness" behaviors and the culture-specific interpretive frameworks for them (labeled "etiquette") from sociology, linguistics and anthropology to create a computational model of social behavior expectations. This model links observable and inferred aspects of power and familiarity relationships, the degree of imposition of an act (all of which have implications for roles and intents) and the actor's character to produce expectations about politeness behaviors. By using observations of politeness behaviors (or their lack), the same model permits inferences and updates about those attributes. We are refining and implementing this model to provide a computational believability metric based on the delta between observed and expected politeness behaviors - an "Etiquette Quotient" (EQ) - of an actor in context. We see applicability of this model to interactive avatar behavior generation and adaptation through modular, cross-cultural etiquette libraries.
机译:使头像在社交互动中适当地反应 - 在合理的情况下冒犯,以便在适当的情况下给予尊重等 - 是对可信度和成本效益的更基本的需求,而不是外观的准确性,特别是对于与智能复杂和现实互动的应用代理商是重要的 - 例如军事人员的跨文化培训。我们正在使用人类人类“礼貌”行为的丰富,普遍的理论和他们的文化特定的解释框架(标记为“礼仪”)从社会学,语言学和人类学标记为社会行为期望的计算模型。该模型链接可观察和推断的权力和熟悉关系的方面,征收行为的程度(所有这些都对角色和意图有影响)和演员的性格,以产生关于礼貌行为的期望。通过使用礼貌行为的观察(或缺少),相同的型号允许对这些属性的推断和更新。我们正在精制和实施该模型,以基于观察和预期礼貌行为之间的三角洲提供计算可信度度量 - 一个语境中的演员的“礼仪商”(EQ) - 我们看到该模型的适用性通过模块化,跨文化礼仪库进行交互式化身行为生成和适应。

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