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I/O-Efficient-Construction of Constrained Delaunay Triangulations

机译:I / O高效建设约束DELAUNAI三角形

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In this paper, we designed and implemented an I/O-efficient algorithm for constructing constrained Delaunay triangulations. If the number of constraining segments is smaller than the memory size, our algorithm runs in expected O(N/B log{sub}(M/B) N/B) I/Os for triangulating N points in the plane, where M is the memory size and B is the disk block size. If there are more constraining segments, the theoretical bound does not hold, but in practice the performance of our algorithm degrades gracefully. Through an extensive set of experiments with both synthetic and real data, we show that our algorithm is significantly faster than existing implementations.
机译:在本文中,我们设计并实施了一种用于构建受限Delaunay三角结构的I / O高效算法。如果约束段的数量小于存储器大小,则我们的算法在预期的O(n / b log {sub}(m / b)n / b)I / O中运行,用于在平面中三角化,其中m是内存大小和B是磁盘块大小。如果有更多的限制段,则理论界不会保持,但在实践中,我们的算法的性能优雅地降低。通过具有合成和实际数据的广泛的实验,我们表明我们的算法明显比现有实现更快。

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