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SOUNDSCAPE OF CONTEMPORARY USE OF ANCIENT GREEK THEATRES WITH SCENERY DESIGN

机译:当代使用古希腊剧院的音符与风景设计

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This paper studies the ancient theatres at Mieza and Philippi in north Greece. Built in late Hellenistic and Classic times respectively, the theatres are relatively small but rather representative of that time. A focus of the study is the effect of contemporary scenery designs on the soundscape of the theatres. The paper briefly discusses the methodology used for the three-dimensional representation of ancient theatres and appropriate parameters for acoustic computer simulation. Following the background information of the theatres, systematic simulation results are presented. Various acoustic indices are considered, including sound pressure level distribution, reverberation, and clarity. In addition to colour maps of the whole audience area, detailed analysis at typical receivers is made, with energy responses presented. A number of generic scenery designs are simulated and the effects of shape and surface absorption/diffusion characteristics are studied. It is suggested that sceneries with several smaller objects provide better acoustic quality than simple geometrical shapes.
机译:本文研究了北希腊麦扎和腓利队的古老剧院。在剧烈的希腊语和经典时期,剧院相对较小,而是代表该时间。该研究的重点是当代风景设计对剧院音景的影响。本文简要讨论了古代剧院三维表示的方法,以及声学计算机仿真的适当参数。在剧院的背景信息之后,提出了系统仿真结果。考虑各种声学指数,包括声压水平分布,混响和清晰度。除了整个受众区的彩色地图外,介绍了典型接收器的详细分析,提供了能量响应。模拟了许多通用风景设计,研究了形状和表面吸收/扩散特性的影响。建议具有多个较小物体的风景提供比简单的几何形状更好的声学质量。

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