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Virtual Hand Training Platform Controlled Through Online Recognition of Motion Intention

机译:虚拟手工训练平台通过在线识别运动意图来控制

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Patients with amputation or defects in their limbs use prosthetic devices that require a great cognitive and physical effort to control them, especially during rehabilitation and training phases, being this one of the most frequent reasons of why the patients gave up their prosthesis. This paper presents a platform for the training of patients to control prostheses using a virtual robotic hand. The virtual environment combines a graphics engine as Unity with a homemade bracelet that acquires surface Electromyography signals (sEMG) from a patient's arm. The virtual training platform computes two features from the patient's sEMG signals. Firstly, the Absolute value of the Summation of Square root (ASS), and then the Mean value of the Square Root (MSR). Once this is done, they are concatenated and passed through a multi-layer neural network, which has been trained to detect 4 different movement intentions generated by the patient (rest, open hand, power and precision grips). Finally, classifier outcomes are used to control the position of joints of a virtual robotic hand that is simulated in Unity. Experimental results have shown a classification accuracy of 86.6% on a patient with a congenital amputation of its left arm.
机译:患者在他们的四肢截肢或缺陷,使用需要一个伟大的认知和体力来控制它们假肢装置,特别是在康复和训练阶段,是的,为什么患者放弃了自己的假体是最常见的原因,这一个。本文介绍了患者使用虚拟机器人手的培训,以控制假肢的平台。虚拟环境结合了图形引擎作为统一用自制的手镯,其获取表面从患者的臂肌电信号(表面肌电)。虚拟训练平台计算从病人的表面肌电信号两个特征。首先,平方根的总和(ASS)的绝对值,然后将平方根(MSR)的平均值。一旦这样做了,它们被连接,并通过一个多层神经网络,该网络已经被训练成检测由所述患者(休息,打开手,功耗和高精度夹具)产生4点不同的运动的意图通过。最后,分类器的结果被用于控制被模拟在Unity虚拟机器人手的关节的位置。实验结果表明在与其左臂的先天性截肢的患者的86.6%的分类准确度。

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