首页> 外文会议>World Multi-Conference on Systemics, Cybernetics and Informatics >Space in New Media Conception - With Continual Reference to Computer Games and Game Graphics
【24h】

Space in New Media Conception - With Continual Reference to Computer Games and Game Graphics

机译:新媒体概念的空间 - 对计算机游戏和游戏图形的不断提及

获取原文
获取外文期刊封面目录资料

摘要

This article, partly philosophical and partly practical, challenges the notion of space (and time) in new media conception such as it is outlined in Lev Manovich's seminal book The Language of New Media (2001) by testing it against (other) notions and representations of spatiality. This leads to a discussion of computer game spaces and the way they remix earlier media. It is argued that computer game spaces, and, more generally, the layered techniques of computer mediated graphics, can be seen as the combined result of Renaissance geometry, topological space in Modernism, and the moving images of cinematography.
机译:本文,部分哲学和部分实际,挑战了新媒体概念中的空间(和时间)的概念,如Lev Manovich的Opline Book的新媒体(2001)的语言,通过测试(其他)概念和陈述空间。这导致了对计算机游戏空间的讨论,以及他们翻阅早期媒体的方式。有人认为计算机游戏空间,更一般地,计算机介导的图形的分层技术可以被视为文艺复兴几何,现代主义拓扑空间的综合结果,以及电影摄影的运动图像。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号