首页> 外文期刊>Computers in Human Behavior >Beyond the 'core-gamer': Genre preferences and gratifications in computer games
【24h】

Beyond the 'core-gamer': Genre preferences and gratifications in computer games

机译:超越“核心游戏者”:计算机游戏的类型偏好和满足感

获取原文
获取原文并翻译 | 示例
       

摘要

Computer games can be regarded as mainstream media and one of the driving forces in today's entertainment industry. With the recent changes in the field, we also witness an expansion in genres and user groups. A seemingly basic question gains new relevance in light of the growing diversification: Why do people turn to various types of computer games? In this study, we examine the relationship between gaming gratifications and genre preferences on the basis of a multivariate model deduced from previous research. We applied this model to survey data from a representative sample of 4500 gamers. We found that, apart from socio-demographics, individual and content-related gratifications are relevant predictors for genre preferences, especially for "core-gamer" genres such as roleplaying or action and shooter games. Beyond the "core-gamer", there is large group of (older) casual players who prefer puzzle and simulation games and seek fewer and different gratifications from computer gaming.
机译:电脑游戏可以被视为主流媒体,并且是当今娱乐业的驱动力之一。随着该领域的最新变化,我们还见证了类型和用户群体的扩展。鉴于日益多样化的趋势,一个看似基本的问题得到了新的关注:人们为什么转向各种类型的计算机游戏?在这项研究中,我们根据先前研究得出的多元模型,考察了游戏满足感和体裁偏好之间的关系。我们将此模型用于调查4500名游戏玩家的代表性样本中的数据。我们发现,除了社会人口统计学外,个人满意度和与内容相关的满足感都是流派偏好的相关预测因素,尤其是对于“核心游戏”流派,例如角色扮演或动作和射击游戏。除了“核心游戏者”之外,还有一大群(年龄较大的)休闲玩家,他们更喜欢益智游戏和模拟游戏,并从计算机游戏中寻求更少而又不同的满足感。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号