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Motion Retargetting and Transition in Different Articulated Figures

机译:不同铰接数字中的运动重返和过渡

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摘要

In this paper, we present an interactive system to transfer and concatenate motions in different articulated figures, such as human and dog. This system first constructs a union skeleton that contains both bone structures with bone correspondence manually assigned by users, then aligns the initial poses of these two skeletons. With the initial poses aligned, motion data can be transferred between them. In addition, by blending similar poses of different skeletons, we can produce a seamless transition sequence which can be used to drive a meta-mesh and generate an animated morphing result.
机译:在本文中,我们提出了一种交互式系统,以在不同关节的数字中转移和连接运动,例如人和狗。该系统首先构造一个Union骨架,其包含由用户手动分配的骨骼对应的骨骼结构,然后对准这两个骨架的初始姿势。利用初始姿势对齐,可以在它们之间传输运动数据。另外,通过混合类似的不同骨架的姿势,我们可以生成无缝过渡序列,可用于驱动元网并生成动画的变形结果。

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