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Motion Retargetting and Transition in Different Articulated Figures

机译:不同关节图中的运动重定目标和过渡

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摘要

In this paper, we present an interactive system to transfer and concatenate motions in different articulated figures, such as human and dog. This system first constructs a union skeleton that contains both bone structures with bone correspondence manually assigned by users, then aligns the initial poses of these two skeletons. With the initial poses aligned, motion data can be transferred between them. In addition, by blending similar poses of different skeletons, we can produce a seamless transition sequence which can be used to drive a meta-mesh and generate an animated morphing result.
机译:在本文中,我们提出了一个交互式系统,用于在不同的关节运动人物(例如人和狗)之间传递和连接运动。该系统首先构造一个包含两个骨骼结构的联合骨骼,并由用户手动分配骨骼对应关系,然后对齐这两个骨骼的初始姿势。在初始姿势对齐的情况下,可以在它们之间传输运动数据。另外,通过混合不同骨骼的相似姿势,我们可以产生无缝的过渡序列,该序列可以用于驱动元网格并生成动画的变形结果。

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