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Real-time rain simulation in cartoon style

机译:卡通风格的实时雨模拟

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An efficient method for simulating cartoon style rain in 3D environment is proposed here. By taking advantage of the parallelism and programmability of GPUs (graphic processing units), real-time interaction can be achieved. Splashing of raindrop is simulated using collision detection, series of stylized textures and rotations of point sprites. To simulate wind-driven raining effect, the motion of particles can be freely controlled based on Newtonian dynamics. We can also control the size of raindrops dynamically by using different textures or changing the size of point sprites. Many experiments have been done in 3D scenes with different complexity and GPU-based stylized rendering. The experimental results demonstrated the efficiency of our method for real-time rain simulation in cartoon style with complex geometries of 3D scenes.
机译:提出了一种有效的方法,用于在这里建议在3D环境中模拟卡通风格的雨。通过利用GPU的平行和可编程性(图形处理单元),可以实现实时交互。使用碰撞检测模拟雨滴的溅射,一系列风格化纹理和点精灵的旋转。为了模拟风力驱动的下雨效果,可以基于牛顿动态自由控制粒子的运动。我们还可以通过使用不同的纹理来动态控制雨滴的大小或改变点精灵的大小。许多实验已经在3D场景中完成了不同的复杂性和基于GPU的程式化渲染。实验结果表明了我们在卡通风格中实时雨仿真的方法,其中3D场景复杂几何。

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