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Recognizing behaviors patterns in a micro robot soccer game

机译:识别微机器人足球比赛中的行为模式

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Recognizing behaviors is an important step for learning by imitation. Learning by imitation, in the other hand, is considered as a method to acquire complex behaviors and as a way to provide seeds for further learning. In this paper the problem of recognizing behaviors in a robot soccer game is addressed. A behavior is a sequence of actions, which are situations intentionally produced by a robot. This approach is based on soccer games observation. When observing a soccer game, the observer can only recognize situations. This is because he doesn't know if the robot wanted to do it or not. Each situation can be part of a complex behavior, thus, it is important to find patterns in the set of situations for each robot. In this paper is showed that an accurate inference engine, for recognizing situations, can be made with fuzzy logic, and, behaviors patterns can be recognized with self organization maps. Recognized situations are also useful to build a robot soccer game commentator.
机译:识别行为是模仿学习的重要一步。另一方面,通过模仿学习被认为是获取复杂行为的方法和作为提供进一步学习的种子的方法。在本文中,解决了机器人足球比赛中识别行为的问题。行为是一系列动作,这是由机器人有意制作的情况。这种方法是基于足球游戏观察。观察足球比赛时,观察者只能识别出境。这是因为他不知道机器人是否想要做到这一点。每种情况都可以是复杂行为的一部分,因此,在每个机器人的情况下找到模式中的模式非常重要。在本文中,示出了用于识别情况的精确推理引擎可以用模糊逻辑制作,并且可以用自我组织地图识别行为模式。认可情况也很有用来构建机器人足球游戏评论员。

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