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AN EFFICIENT METHOD FOR A CATEGORY OF CONTACT/IMPACT PROBLEMS IN MULTIBODY SYSTEMS: TREE TOPOLOGIES

机译:多体系中的一类联系人/影响问题的一种有效方法:树拓扑

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This paper presents an algorithm for the efficient numerical analysis and simulation of a category of contact/impact problems in multi-rigid-body dynamic systems with tree topologies. The algorithm can accommodate the jumps in structure which occur in the equations of motion of general multi-rigid-body systems due to a contact/impact event between bodies, or due to the locking of joints as long as the resulting system is a tree topology. The presented method uses a generalized momentum balance approach to determine the velocity jumps which take place across impacts in such multibody dynamic systems where event constraint forces are of the "non-working" category. The presented method does not suffer from the performance (speed) penalty encountered by most other momentum balance methods given its O(n) overall cost, and exact direct embedded consideration of all the constraints. Due to these characteristics, the presented algorithm offers superior computing performance relative to other methods in situations involving both large n and potentially many unilateral constraints.
机译:本文介绍了一种有效数值分析和模拟与树拓扑的多刚体动态系统中的一类接触/冲击问题的算法。该算法可以容纳结构中的跳跃,这在一般多刚体系统的运动方程中由于身体之间的接触/冲击事件而导致的,或者由于所得到的系统是树拓扑的锁定。呈现的方法使用广义的动量平衡方法来确定速度跳跃,该速度跳跃在这种多体动态系统中发生的影响,其中事件约束力是“非工作”类别的。由于其O(n)总体成本,并且对所有约束的总体成本进行了大多数其他动量平衡方法,所呈现的方法不会遭受大多数其他动量平衡方法的性能(速度)罚款。由于这些特性,所提出的算法相对于涉及大N和潜在的许多单侧约束的情况,提供了卓越的计算性能。

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