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A flexible 3D modeling system based on combining shape-from-silhouette with light-sectioning algorithm

机译:一种柔性3D建模系统,基于与光切断算法的形状 - 从剪影的形状

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In this paper we present a flexible modeling system for obtaining the texture-mapped 3D geometric model. The modeling system uses an algorithm combining shape-from-silhouette with light-sectioning. In the algorithm, at first, a rough shape model is obtained by shape-from-silhouette method almost automatically. Next, concavities and complex parts on the object surface are obtained by light-sectioning method with manual scanning. For applying light-sectioning method to volume data, we propose volumetric light-sectioning algorithm. Then our modeling system can realize easy and accurate generation of 3D geometric model.
机译:在本文中,我们提出了一种获得纹理映射的3D几何模型的灵活建模系统。建模系统采用算法组合形状从剪影的算法与光切断。在算法中,首先,几乎自动地通过形状从轮廓方法获得粗糙的形状模型。接下来,通过具有手动扫描的光切断方法获得物表面上的凹凸和复杂部件。为了将光切断方法应用于体积数据,我们提出了体积光切断算法。然后我们的建模系统可以实现简单准确地生成3D几何模型。

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