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A flexible 3D modeling system based on combining shape-from-silhouette with light-sectioning algorithm

机译:基于轮廓形状与光切算法相结合的灵活3D建模系统

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In this paper we present a flexible modeling system for obtaining the texture-mapped 3D geometric model. The modeling system uses an algorithm combining shape-from-silhouette with light-sectioning. In the algorithm, at first, a rough shape model is obtained by shape-from-silhouette method almost automatically. Next, concavities and complex parts on the object surface are obtained by light-sectioning method with manual scanning. For applying light-sectioning method to volume data, we propose volumetric light-sectioning algorithm. Then our modeling system can realize easy and accurate generation of 3D geometric model.
机译:在本文中,我们提出了一个灵活的建模系统,用于获取纹理映射的3D几何模型。建模系统使用一种算法,该算法将“轮廓形状”与“光切”相结合。在该算法中,首先,通过从轮廓到轮廓的方法几乎自动获得了一个粗糙的形状模型。接下来,通过具有手动扫描的光切方法获得对象表面上的凹面和复杂部分。为了将光切方法应用于体积数据,我们提出了体积光切算法。然后,我们的建模系统可以轻松,准确地生成3D几何模型。

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