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A layered architecture for real-time distributed multi-agent systems

机译:用于实时分布式多代理系统的分层体系结构

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Real-time computations in open distributed systems have functional as well as coordination requirements. Specifically, distributed agents may require to be coordinated to satisfy real-time and other quality of service (QoS) constraints. However, this coordination is difficult to achieve because of the unpredictability of computational resource availability in an open system.A three-layered architecture for computations in an open distributed multi-agent system is presented, which keeps functional, coordination and resource concerns of an application separate, allowing each to be studied separately. Functional requirements of the computation are pursued by a system of primitive agents called actors. Timing constraints are imposed on these agents through meta-operations carried out by coordinators. Resource encapsulations called cyberorgs are used for creating execution environments for agents and coordinators with predictable availability of resources.Programming constructs aredeveloped for implementing cyber-orgs and coordinators.
机译:在开放的分布式系统实时计算具有的功能以及协调的要求。具体地,分布式代理可能需要被协调,以满足实时和的服务质量(QoS)约束的其他品质。然而,这种协调是困难的,因为计算资源的可用性在一个开放的分布式多Agent系统计算的开放system.A三层架构的不可预测性的实现提出,这使应用程序的功能,协调和资源的关注分离,允许每个分别进行研究。的计算的功能要求由称为原始剂对系统所追求演员。时序约束强加在这些试剂通过元操作由协调者。资源的封装称为进行< I> cyberorgs 用于与resources.Programming构建aredeveloped用于实现cyberorgs和协调员可预测的可用性创造剂和协调员执行环境。

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