首页> 外文会议>International Conference on Fuzzy Systems and Knowledge Discovery >A Group Decision Making Method for Integrating Outcome Preferences in Hypergame Situations
【24h】

A Group Decision Making Method for Integrating Outcome Preferences in Hypergame Situations

机译:一种集体决策方法,用于在超级赌场情况下整合结果偏好

获取原文

摘要

This paper presents a novel group decision making method for integrating outcome preferences in the first-level hypergame models where each player correctly perceives the strategy set, but perceives possibly different outcome preferences of the opponent players. To get more correct preferences information in hypergame models, each player is often consisted of a group of decision makers who can give their perception about opponent players' preferences respectively. In the face of opponent players' different linguistic preferences relations over outcome space perceived by different decision makers, a group fuzzy preferences relation is first accurately computed using standard fuzzy arithmetic operations. Concept of consensus winner is then introduced to decide the crisp outcome preference vectors. A numerical example is provided at the end to illustrate the method.
机译:本文提出了一种新的小组决策方法,用于将每个玩家正确认识到策略集的第一级超级游戏模型中的成果偏好进行了一种新的小组决策方法,而是感知对手球员的不同结果偏好。为了在超级赌场模型中获取更正确的偏好信息,每个玩家通常由一组决策者组成,他们分别可以举办对对手竞争者的偏好感知。面对对手的不同语言偏好关系,通过不同决策者感知的结果空间,首先使用标准模糊算术运算准确地计算组模糊偏好关系。然后介绍了共识获胜者的概念来决定清脆的结果偏好向量。最后提供数值示例以说明该方法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号