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Watch and Feel: An Affective Interface in a Virtual Storytelling Environment

机译:观察和感受:虚拟讲故事环境中的情感接口

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In this paper we describe a study carried out with SenToy: a tangible interface that has the shape of a doll and is used to capture emotions from its user whilst performing specific gestures. SenToy was used with an application named Fearnot!, which is a virtual storytelling environment, where characters act autonomously and in character, so that stories emerge from those autonomous actions. The integration of SenToy in FearNot! was evaluated in two ways: (1) if users were able to manipulate the tangible interface appropriately, even if engaged in storytelling situation and (2) if the emotions expressed by the users with SenToy were the same as the ones reported to have been felt after the session. The results of the study show that Sentoy can be used to understand how the viewers reacted to the stories portrayed, and at the same time that the emotions that were expressed with SenToy (apart from some exceptions, reported in the paper) are indeed similar as the ones reported to have been felt by the users.
机译:在本文中,我们描述了用Sentoy进行的一项研究:具有娃娃的形状的有形界面,用于捕捉来自其用户的情绪,同时执行特定的手势。 Sentoy与名为Fearnot的应用程序一起使用,这是一个虚拟讲故事的环境,人物自主地行动,以便故事从那些自主行动中出现。赐福在恐惧中的整合!以两种方式进行评估:(1)如果用户能够适当地操纵有形界面,即使从事讲故事情况和(2)如果用户与Sentoy的用户表达的情绪相同,那么被召开的人被觉得会议结束后。该研究的结果表明,Sentoy可以用来了解观众如何对描绘的故事做出反应,同时,与Sentoy表达的情绪(除了在论文中报告的一些例外)确实相似报告的人被用户感受到了。

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