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3D and Texture Modelling of Precolombian Objects

机译:3d哥伦比亚对象的3d和纹理建模

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In this paper we present a 3D and texture modelling for Precolombian objects. Our experimental setup consists of a no contact 3D digitizer for range image acquisition and a camera CCD of high resolution to acquire the intensity images of the target object. The mapping texture process is described as a parameterization function with a range image; we estimate the camera orientation from calibration techniques, utilizing pattern calibration before data acquisition. We describe a texturized mapping strategy based on multi-view to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion. For each triangle in the model, the optimal image is selected from source images with an average weighted the scalar product between the image normal vector and triangle normal vector. Finally, we show the highly detailed texture models of Precolombian objects.
机译:在本文中,我们呈现了前一个对象的3D和纹理建模。我们的实验设置包括用于范围图像采集的无联系3D数字转换器和高分辨率的摄像机CCD,以获取目标对象的强度图像。映射纹理过程被描述为具有范围图像的参数化函数;我们从数据采集之前估算了从校准技术的摄像机方向。我们描述了基于多视图的纹理化映射策略,以充分地解决拍摄相关问题,例如不均匀的照明,亮点和遮挡。对于模型中的每个三角形,从源图像中选择最佳图像,其具有平均加权的图像法线矢量和三角形普通向量之间的标量产品。最后,我们展示了前一个对象的高度详细的纹理模型。

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