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Graphics-to-haptics: a tool for developing haptic virtual environments

机译:Graphics-to-触觉:用于开发触觉虚拟环境的工具

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Current haptic application development tools typically require considerable programming efforts in order to make an existing surface-based graphical virtual environment (G-VE) touchable. In this paper we describe a graphics-to-haptics (G/sub 2/H) tool that provides a framework for developing the largest possible haptic virtual environments (H-VE) for stable haptic applications. G/sub 2/H automatically converts a G-VE into a haptic application with no additional programming via a real-time visual software development process of 1) importing G-VEs, 2) setting haptic and visual properties for models, 3) selecting graphics and haptic rendering algorithms, 4) representing the haptic device position in the virtual space, 5) interfacing different haptic devices to the virtual environment, and 6) testing and modify the virtual environment to ensure real-time stability of the created haptic application. The tested H-VE can be used as the foundation for other applications such as surgical simulators [Acosta, E et al., (2004), (2002)].
机译:目前的触觉应用程序开发工具通常需要相当大的编程工作,以便制作现有的基于表面的图形虚拟环境(G-VE)。在本文中,我们描述了一种图形 - 触觉(G / sub 2 / h)工具,提供了一个框架,用于开发最大可能的触觉虚拟环境(H-VE),用于稳定的触觉应用。 G /子2 / H自动转换一个G-VE与经由1:1的实时可视化软件开发过程中没有额外的编程的触觉应用程序)导入G-虚拟环境,2)设定为模型的触觉和视觉特性,3)选择图形和触觉渲染算法,4)表示虚拟空间中的触觉设备位置,5)将不同的触觉设备接口到虚拟环境,以及6)测试和修改虚拟环境,以确保所创建的触觉应用的实时稳定性。测试的H-VE可用作其他应用的基础,例如外科模拟器[Acosta,E等,(2004),(2002)]。

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