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Real-time finite element finger pinch grasp simulation

机译:实时有限元手指捏合抓取模拟

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摘要

This paper addresses physically-based simulation of human fingers for virtual reality applications with haptic feedback. Deformation and contact models are based on finite element method. We show that with good assumptions for the finite element model and with a corotational approach, we can achieve virtual fingers to perform an interactive grasp task. We also show that thanks to the Gauss-Seidel type resolution method we can speed up the CPU time for complex multi-contact simulations with friction. We describe preliminary results in 2D for grasping rigid objects with deformable fingers in real-time.
机译:本文解决了具有触觉反馈的虚拟现实应用的人类手指的物理基础仿真。变形和接触式型号基于有限元方法。我们展示了有限元模型和循环方法的良好假设,我们可以实现虚拟手指来执行交互式掌握任务。我们还表明,由于高斯-Seidel类型分辨率方法,我们可以加快CPU时间进行复杂的多触点模拟与摩擦。我们描述了2D中的初步结果,用于实时将刚性物体用可变形的手指抓住刚性物体。

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