首页> 外文会议>International Astronautical Congress >Not just Functional, Nutritious, but also Experiential: Designing Eating Experiences for Space Travel
【24h】

Not just Functional, Nutritious, but also Experiential: Designing Eating Experiences for Space Travel

机译:不仅仅是功能性,营养丰富,还有经验:设计空间旅行的饮食经验

获取原文

摘要

In light of short- and long-term space travels to the Moon and Mars, it is essential to design nutritious foods, but also to make eating an enjoyable experience. To date, though, most research on space food design emphasizes the functional and nutritional aspects of food, but there are no systematic studies that focus is on the human experience of eating in space. We know however that food has a multi-dimensional and multisensorial role in societies and that sensory, hedonic, and social features of eating and food design should not be underestimated. We present, how research in the field of Human-Computer Interaction (HCI) can provide a user-centered design approach to co-create innovative ideas around the future of food and eating in space, balancing functional and experiential factors. Based on our research and inspired by advances in human food-interaction design, we developed three design concepts that integrate and tackle four crucial challenges for 'Eating in Space': to be functional, sensorial, emotional, and social. Moreover, we consider the environmental/atmospheric perspective in our design concepts. We can particularly capitalize on recent technological advances around digital fabrication, food 3D printing technology, and virtual and augmented reality to enable the design and integration of multisensory eating experiences. We also highlight that in future space travels, the target users will diversify. Thinking about future target users, we need to look at astronauts (current users, paid to do the job) but also beyond and consider paying customers (non-astronauts) who will be able to book a space holiday to the Moon or Mars. To create the right conditions for space travelling and to satisfy those users, we need to innovate beyond the initial excitement of designing an 'eating like an astronaut' experience and design for experiences beyond the novelty of the situation. To do so we can draw upon prior HCI research in human food-interaction design and build
机译:在短期和长期太空旅行到月球和火星的光,有必要设计出营养丰富的食物,也使吃一个愉快的经验。迄今为止,虽然对太空食品的设计大多数研究强调食品的功能性和营养方面,但目前还没有系统的研究,重点是在太空中吃的人的经验。我们知道,但食品在社会多维和multisensorial作用和饮食和食物的设计不应该被低估的是感官,享乐和社交功能。我们提出,在人机交互(HCI)领域的研究如何提供以用户为中心的设计方法,以共同打造围绕食品的未来创新的理念和饮食空间,平衡功能和体验的因素。根据我们的研究,在人类的食物,交互设计灵感的进步,我们开发了三种设计概念集成和解决在太空中吃“四个关键的挑战:是功能性,感官,情感,和社会。此外,我们认为在我们的设计理念,环境/大气的观点。我们可以特别利用各地数字化制造最新的技术进步,粮食3D打印技术,虚拟和增强现实使的多感官的饮食经验的设计和集成。我们还强调,在未来的太空旅行,目标用户将多样化。关于未来目标用户思考,我们需要看看宇航员(现有用户,支付给做的工作),也超越并考虑付费用户(非宇航员),谁就能预订空间假期到月球或火星。要创建宇宙旅行合适的条件,并满足这些用户,我们需要超越设计超越形势的新奇经历一个“吃像宇航员的经验和设计的最初的兴奋创新。要做到这一点,我们可以在人类食品,交互设计和建造之前人机交互的研究得出

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号