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Design patterns for marine biology simulation

机译:海洋生物学模拟的设计模式

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We specify and implement a GUI application that simulates marine biological systems by making extensive use of object-oriented design patterns.The key design patterns are model-view-control, observer/observable, visitor, command, factory method and decorator. These design patterns help delineate the roles and responsibilities of the objects in the system, establish loose coupling between objects and arrange for the objects to communicate and cooperate with one another at the highest level of abstraction. The result is an application that exhibits minimal control flow, yet is powerful, robust, flexible and easy to maintain.Our work entails a non-trivial redesign of the current AP Computer Science Marine Biology Simulation case study and may serve as a case study for an introductory "object-first" curriculum.
机译:我们指定并实施了一种GUI应用程序,通过广泛使用面向对象的设计模式来模拟海洋生物系统。关键设计模式是模型 - 视图控制,观察者/可观察,访客,指挥,工厂方法和装饰器。这些设计模式有助于描绘系统中对象的角色和职责,在对象之间建立松散的耦合,并在最高抽象水平上排列对象以彼此进行通信和协作。结果是展示最小控制流程的应用程序,但功能强大,稳健,灵活且易于维护。我们的工作需要对当前的AP计算机科学海洋生物学模拟案例研究的非琐碎重新设计,并可作为案例研究介绍“对象第一”课程。

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