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A New Multicast Queuing Mechanism for High-Speed Packet Switches

机译:高速数据包交换机的新组播排队机制

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Increasing multimedia applications such as teleconferencing and video-on-demand require the Internet to effectively provide high-performance multicast support. One of the promising solutions for multicasting is called end-system multicasting, in which the multicasting is conducted either at the end systems or at a dedicated Multicast Service Node (MSN). A MSN is responsible for a number of end systems. For performance purposes, MSN is a promising approach. Therefore, it is critical to design the architecture of MSN in general, and the queuing and scheduling on MSN in particular, such that it provides efficient multicast support. Previous work on multicast queuing and scheduling have implicitly assumed that multicasting is done at the core routers, a situation which is unlikely to happen in practice. In this paper, we designed a high-performance queuing scheme for MSNs to support both unicast and multicast and to achieve high link utilization and high switch throughput with a reasonable cost. The main approach is to use per-vector queueing on-demand at the ingress of the MSN. To verify the above design, simulation results were provided and analyzed. The results from this paper can be used as a part of the guidelines for building next generation multicast switches.
机译:增加多媒体应用,例如电话会议和视频点播需要互联网以有效地提供高性能多播支持。多播的有希望的解决方案之一被称为端系统多播,其中多播在结束系统或专用组播服务节点(MSN)处进行。 MSN负责多个终端系统。为了性能目的,MSN是一个有希望的方法。因此,一般设计MSN的体系结构至关重要,特别是在MSN上的排队和调度,使得它提供有效的多播支持。以前关于多播排队和调度的工作暗示了,在核心路由器处完成多播,这种情况不太可能在实践中发生。在本文中,我们为MSN设计了一种高性能排队方案,以支持单播和多播,并以合理的成本实现高链路利用率和高开关吞吐量。主要方法是在MSN的入口处使用每向量排队。为了验证上述设计,提供并分析了仿真结果。本文的结果可作为构建下一代组播交换机的指南的一部分。

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