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A Preliminary Study on the Vectorization of Multimedia Applications for Multimedia Extensions

机译:多媒体扩展型多媒体应用的升级研究

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In 1994, the first multimedia extension, MAX-1, was introduced to general-purpose processors by HP. Almost ten years have passed, the present means of accessing the computing power of multimedia extensions are still limited to mostly assembly programming, intrinsic functions, and the use of system libraries. Because of the similarities between multimedia extensions and vector processors, it is believed that traditional vectorization can be used to compile for multimedia extensions. Can traditional vectorization effectively vectorize multimedia applications for multimedia extensions? If not, what additional techniques are needed? To answer these two questions, we conducted a code study on the Berkeley Multimedia Workload. Through this, we identified several new challenges arise in vectorizing for multimedia extensions and proposed some solutions to these challenges.
机译:1994年,通过HP将第一个多媒体延伸,MAX-1引入通用处理器。几乎十年过去了,访问多媒体扩展的计算能力的本方法仍然仅限于大多数装配编程,内在功能和系统库的使用。由于多媒体扩展和向量处理器之间的相似性,据信,传统的矢量化可用于编译用于多媒体扩展。传统的矢量化可以有效地将多媒体应用的多媒体应用程序保持有效吗?如果不是,需要什么需要技术?要回答这两个问题,我们对伯克利多媒体工作负载进行了代码研究。通过这一点,我们确定了多媒体扩展的矢量化中出现了几个新的挑战,并提出了对这些挑战的一些解决方案。

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